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Project Sandikala
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Project Sandikala

Project Manager

An exponentially progressive survival-roguelike game prototype developed during an intensive internship at PT. inAReality Studio Nusantara. Engineered an exponentially scaling difficulty system where enemy attributes and resource scarcity evolve dynamically based on survival time.

Unity C# Game Design GDD Roguelike

DOCUMENTATION

// ABOUT_PROJECT

Built with Unity 6, the project utilizes a first-person perspective and a low-poly art style to authentically evoke the spiritual atmosphere of Balinese mysticism. The narrative centers on a mission bestowed by Barong to restore equilibrium to Cakra Bhuana, a realm tainted by Rangda’s corruption. Gameplay progression focuses on ritualistic purification through sacred offerings and the strategic awakening of ancestral relics to unlock dormant powers. This development encompassed the full lifecycle from authoring a comprehensive Game Design Document (GDD) to engineering immersive 3D environments, ensuring that the core mechanics reinforce the theme of spiritual restoration leading up to the final confrontation at the Great Temple.